Patch 642

18.10.2026 16:29:00

Patch Notes

642

📅 Released October 18, 2026

⚙️ Features & Changes

🌀 Rifts

  • Scaled Monsters — rift and instance monsters no longer roll Dodge, Evade or Block, so a run no longer stalls on a monster that simply refuses to be hit.

🏆 Arena

  • Season Results Posted Automatically — the monthly season now writes up its own results when it rolls over, straight from the reward ledger, so the published placements and payouts always match what was actually awarded.
  • Season Rewards — the monthly arena season no longer hands out the name-board border, so a season pays out its CC and items only. 

💬 Chat & Social

  • Union Chat Stays Selected — typing "/u " now switches your chat input to Union, exactly the way "/g " and "/p " do, and every line after it goes to Union until you pick another channel. Union also has its own entry in the channel menu now, listed after Guild.
  • No Invitations During a Fight — party, trade, guild, friend, mentor, chat channel and game team invitations are refused while either player is in combat, counted as having hit or been hit in the last ten seconds. An invitation you sent just before a fight breaks out is dropped rather than left hanging, and a pending trade request can no longer be used to hold someone in place while they are fighting.
  • Guild Deaths Name the Place — the guild notice now reads "Guild member X was killed by Y in Z", so you know where to go.

💎 Items & Interface

  • Refinery Window — searching by result name now matches any of a recipe's possible outcomes, so recipes that make class-specific gear turn up for every class. A recipe also previews the outcome your own character can actually use instead of always the first one on the list, Spirit Stone materials show their level next to the name, and a long material list is no longer cut short.

🌍 Languages

  • Fully Translated Again — following last patch's move to one shared set of game data, the translations are now filled in for all six languages: interface labels, tooltips, popups and system messages, item option lines, item and skill tooltips, NPC dialogue, level-up messages and title descriptions. Item, skill, monster, region and title names stay in English so everyone can read the same names in chat.

🐛 Bug Fixes

  • Auction House Purchases — a purchase the game server could not hand over left you paid up with no item and the listing marked sold. Every check now runs before anything is charged, so most failures cannot happen at all; anything that still fails refunds your gold and CC in full and puts the listing back on sale. A bought stack is delivered whole or not at all, and a buy that races the seller's own cancel now closes the listing cleanly instead of putting it back up with the item already gone.
  • CC Balance Saves — every CC change wrote your whole balance through whichever database connection was free, with no ordering, so a charge and a refund close together could leave the older figure stored. Balances are now written in order, one account at a time, and a failed write is retried.
  • Vanishing Equipment — an equipped item could be saved without its owner recorded, which left the row in the database but hid it from the character it belonged to, and a full worn set could disappear. Those saves are now refused outright and recorded, and two guild warehouse paths that could leave an item in no container at all have been closed.
  • Arena Opponents in Your Own Guild — after five minutes in a match, an opponent from your own guild was treated as a friendly again and could no longer be attacked. Match opponents now stay opponents for as long as the match runs, which mostly showed up in Shuffle.
  • Pulls and Charges — a pull now traces the whole path from where you stand to where it is taking you and stops at the first thing in the way, instead of checking only a short stretch beside the caster. A charge or pull from a caster who died before it landed no longer moves anyone.
  • Invisibility — being made visible again now clears the invisibility state properly when the buff is removed.
  • Pets — closed a way to keep a pet out while its scroll counted as unused, which allowed a second pet of the same kind.
  • Logging In — a character selection sent the instant the list appeared could be dropped with no reply, a dropped connection could close a newer login that had reused its slot, and a character with an incomplete record locked the whole account out of the lobby. All three are fixed; such a character is now simply left off the list.
  • Server Stability — fixed several crashes around arena spectating and area-effect skills, including one where logging out while watching a match left a trace of your character behind for the next area skill to trip over.